Prior to taking any classes in 3D modeling, I created concept art for this cyclops creature as a high school class assignment. Years later, I revisited the design to turn it into a 3D model, using Zbrush. This was a personal project just to show myself how far I've come since deciding to study animation and digital art.
After modeling the character, I made a little digital sculpture out of him, complete with a huge wooden club, and a rough grassy patch of land to serve as the base.
T-pose turnaround