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Squirrel 3D Model and Rig

Squirrel 3D model and rig created for my senior thesis film, "When A Tree Falls."
The model was originally sculpted in ZBrush, and then retopologized in Cinema 4D. After many designs and concepts, I went with this design because it allowed the character to be realistic, but still expressive and emotive.
The character has 1,5550,000 hairs in total, and a polygon count of 3720, before being parented in a subdivision surface.

Sad/scared

Sad/scared

Happy

Happy

Angry

Angry

Suave/charming

Suave/charming

Turnaround of final texturing

Turnaround of final texturing

Turnaround breakdown of the rig and model

Turnaround of ZBrush model, before retopology and texturing

Eyes modeled and textured in Cinema 4D

Eyes modeled and textured in Cinema 4D

Retopology WIP

Retopology WIP